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Written by Sony Online Entertainment
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Monday, 03 November 2008 |
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EverQuest®II - A Story of Heroes… A Journey for Legends. Release November 18, 2008.
EverQuest II The Shadow Odyssey is the fifth expansion for the critically acclaimed EverQuest II franchise. This all-in-one compilation pack follows the award-winning and best-selling Rise of Kunark™ expansion. New players and veterans alike will journey through a massive amount of exquisite content unlike anything ever before seen in EverQuest II. The Shadow Odyssey stretches well beyond the fantasy realm and propels the EverQuest II world into a new era of excitement and adventure.  - Embark on a Journey into the Shadows of an Unknown Realm!
- Journey through more than 20 new zones, including the new overland zone, Innothule.
- Experience nostalgic EverQuest dungeon themes, such as Najena, Mistmoore and The Sebilisian Empire, and adventure through more than 18 goal-based dungeons, such as Ruins of Guk and Befallen.
- The Achievement Point level cap will be increased to 200 to offer new achievements for class- specific lines.
- A new Dungeon Delving mission system for players to replay content with new and different experiences.
- Five new Heritage Quests with unique rewards being added.
- A new, mysterious group of erudites with powerful new armor and equipment will barter for void shards earned during your encounters.
- Epic tales of the odyssey are told through battles with dozens of new creatures and hundreds of new quests.
- Two new deities have been introduced into Norrath, Rodcet Nife and Anashti Sul.
- Includes Legends of Norrath™ strategic online trading card game, digital starter deck and booster pack.
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Written by Groene Draeck
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Monday, 03 November 2008 |
| | 17 Oct 2008, More planets!
"Frequent visitors to the www.entropiauniverse.com site will now have noticed a new start page.
This portal page reflects the ongoing evolution of Entropia Universe, providing on one side, participant access to their favorite planets website. This currently leads to the familiar Entropia website but will very soon lead to a planet roster where participants will be able to explore the websites of numerous planets within Entropia Universe.
The other side of the portal page leads to information for organizations interested in planet development using the Entropia Universe Platform.
We feel excited about these changes, and hope you all look forward as much as we do, to the expansion of our Entropia Universe." |
As copied from: http://account.entropiauniverse.com/pe/en/rich/5084.html |
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Written by Groene Draeck
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Wednesday, 20 August 2008 |
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Word goes that Everquest II will implement the option to cooperate in pvp, for Qeynosian(good) and Freeportian (bad) aligned players. This to prevent the Exiles (neither good, nor bad) players and guilds to be the only one able to end certain raids and get the massively overpowered 'mystical' items. As if pvp-ers ever cared about raids..  Although the world seems more fair now, the roleplaying - ie being a good necromancer just isn't right and never will be - will be damaged a lot by this change. Some GD doubt that this will bring us more pleasure. maybe in PvE it does, but not in RP PvP. Since SOE will implement anything to get more players paying monthly fees, and it's said that some players will actually reactivate their shelved characters, this change of plans might give us hope for the future. Might.. seeing is believing, so: Seeya online! |
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